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How to play in slow time: Embodying creativity literacies in digital learning environments.
Bryoni Trezise1, Alexandra Tálamo1, Maria White1
1University of New South Wales, Australia.
Summary
This study explores digital teaching methods to foster creativity skills in higher education. It highlights practical strategies for students to develop intuitive and embodied creativity in online learning environments.
Area of Science:
- Education
- Cognitive Psychology
- Digital Humanities
Background:
- Tertiary education faces challenges in teaching creativity in a digital, post-COVID-19 world.
- Creativity is recognized as essential for students and employers, yet pedagogical approaches are underdeveloped.
- There's a gap in understanding how to teach creative cognition in remote, digital settings.
Purpose of the Study:
- To examine how digital pedagogies can build sensed, intuitive, and embodied creativity literacies.
- To address the role of higher education in fostering essential creative skills for a rapidly changing global landscape.
- To explore the application of neuroscience and psychology principles to digital creativity education.
Main Methods:
- Drawing on interdisciplinary, hands-on methods from arts and performance.
- Integrating principles of embodied liveness, playful interactivity, and generative curiosity.
- Applying insights from the neuroscience and psychology of risk-taking, uncertainty, and attention in learning.
Main Results:
- Digital pedagogies can effectively cultivate sensed, intuitive, and embodied creativity.
- Students gain practical strategies for imaginative risk-taking and collaborative discovery.
- Creative cognition can be leveraged even in socially distanced digital learning environments.
Conclusions:
- Emergent digital pedagogies offer a viable framework for teaching creativity in higher education.
- These methods support students in developing responsive and adaptive creative skills.
- The study provides a model for fostering deep creative insight through digital, embodied learning.
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