Related Experiment Video
Updated: May 8, 2026

05:52
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
18.8K
Subjective Experience on Virtual Reality-Assisted Mental Health Promotion Program
Hyebin Ko1, Hyun Ju Lim2,3, Jeonghyun Park2
1Department of Psychiatry, Pusan National University Hospital, Busan, Republic of Korea.
Psychiatry Investigation
|May 2, 2024
Summary
Virtual reality (VR) mental health programs delivered via accessible buses significantly reduced depression and stress for participants. This innovative approach shows promise for community mental health promotion.
Area of Science:
- Mental Health
- Virtual Reality Technology
- Community Health Programs
Background:
- Virtual reality (VR) is increasingly utilized in mental health promotion.
- Accessibility remains a key challenge for community mental health initiatives.
Purpose of the Study:
- To evaluate the subjective experience of a VR-assisted mental health program.
- To assess the program's impact on depression, anxiety, stress, and quality of life.
- To determine the effectiveness of a mobile VR bus for community accessibility.
Main Methods:
- Ninety-six participants engaged in a VR mental health program on a bus.
- Subjective experiences of depression and stress were measured pre- and post-intervention.
- Statistical analysis (Wilcoxon signed-rank test) compared changes in mental health states.
- Participant satisfaction with the VR program was assessed.
Main Results:
- The VR program significantly reduced depression (p=0.036) and perceived stress (p=0.010) in all participants.
- High-risk individuals showed significant improvements in depressive (p=0.033) and stress (p=0.035) feelings.
- No significant changes were observed in the healthy group for depressive (p=0.182) or stress (p=0.058) feelings.
- 72% of participants reported high satisfaction (≥80 points).
Conclusions:
- VR-assisted mental health promotion programs show efficacy in improving subjective depressive and stressful feelings.
- Utilizing VR programs on buses enhances accessibility for community mental health promotion.
- This mobile VR approach offers a viable strategy for broader mental health outreach.

