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The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
Published on: November 12, 2009
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Use of Biofeedback-Based Virtual Reality in Pediatric Perioperative and Postoperative Settings: Observational Study
Zandantsetseg Orgil1, Anitra Karthic2,3, Nora F Bell4
1Abigail Wexner Research Institute, Nationwide Children's Hospital, Columbus, OH, United States.
JMIR Perioperative Medicine
|May 14, 2024
Summary
Virtual reality biofeedback (VR-BF) effectively teaches children breathing control for managing perioperative stress. Optimal sessions involve 10-minute daily use, with future trials suggesting three sessions post-surgery.
Area of Science:
- Pediatric surgery
- Virtual Reality Biofeedback (VR-BF)
- Pain Management
Background:
- VR-BF is a novel, non-pharmacologic method using gamified virtual reality to teach breathing control, enhancing heart rate variability (HRV) and potentially reducing pain.
- This study is the first to integrate VR-BF in the pediatric perioperative setting to assess feasibility and acceptability.
- The ultimate goal is to evaluate VR-BF's efficacy in reducing pain, anxiety, and opioid consumption in children undergoing surgery.
Purpose of the Study:
- To develop a clinical trial protocol for VR-BF in the pediatric perioperative setting, including preoperative and postoperative applications.
- To evaluate patient and parent experiences with VR-BF.
Main Methods:
- 23 patients (12-18 years) undergoing surgery were recruited.
- Participants completed daily 10-minute VR-BF sessions for 7 days pre-surgery and during hospitalization, with potential use up to 2 weeks post-discharge.
- VR-BF usage, HRV achievement, and patient/parent experiences via questionnaires and interviews were assessed.
Main Results:
- Achieving target HRV parameters was most likely after 4 sessions (OR 5.1).
- Session durations of 9-10 minutes showed the greatest odds of achieving target HRV parameters.
- 85% of patients reported satisfaction with VR-BF for managing perioperative stress, while 40% found it beneficial for pain.
Conclusions:
- Children and adolescents successfully learned behavioral strategies using VR-BF with 10-minute daily sessions for 5 days.
- For future clinical trials, patients will be instructed to complete three 10-minute VR-BF sessions daily for 7 days post-surgery.
- VR-BF shows promise as a therapeutic intervention for pediatric perioperative care.
Keywords:
acceptabilityacute painadolescentsanxietybiofeedbackbiofeedback-based virtual realitychildrenfeasibilitypainpain reductionpediatricsperioperative managementpostoperativepostoperative painvirtual reality
