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Dynamics of Eye Dominance Behavior in Virtual Reality
Franziska Prummer1, Ludwig Sidenmark2, Hans Gellersen1
1Lancaster University, Lancaster, United Kingdom.
Journal of Eye Movement Research
|June 3, 2024
Summary
Virtual reality (VR) confirms that sighting eye dominance is dynamic and angle-dependent. This study extends findings to greater depths, offering new methods for VR-based eye dominance assessment.
Area of Science:
- Ophthalmology
- Human-Computer Interaction
- Virtual Reality
Background:
- Sighting eye dominance is a dynamic behavior influenced by viewing angle.
- Virtual reality (VR) provides a controlled environment for studying human behavior and eye movement.
- Eye dominance research has not extensively utilized VR's capabilities.
Purpose of the Study:
- To replicate Khan and Crawford's (2001) eye dominance study within a VR environment.
- To validate previous findings on eye dominance in a virtual context.
- To investigate eye dominance alignment with objects at greater depths in VR.
Main Methods:
- Replication of a 2001 study on eye dominance using virtual reality.
- Presentation of visual targets at varying horizontal viewing angles and increased depths.
- Measurement of eye alignment with targets in the virtual scene.
Main Results:
- Eye dominance behavior in VR was consistent with previous non-VR findings.
- Results remained stable when targets were presented at greater distances.
- Alignment with targets at increased depths was successfully measured.
Conclusions:
- Virtual reality is a viable platform for studying eye dominance.
- Eye dominance remains consistent across different viewing depths in VR.
- VR offers flexible methods for assessing eye dominance through user interaction.

