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Published on: January 18, 2021
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Virtual reality simulation to enhance advanced trauma life support trainings - a randomized controlled trial
Tanja Birrenbach1, Raphael Stuber2, Conrad Eric Müller3
1Department of Emergency Medicine, Inselspital, Bern University Hospital, University of Bern, Bern, Switzerland, Freiburgstrasse 16C, CH-3010. Tanja.Birrenbach@insel.ch.
BMC Medical Education
|June 17, 2024
Summary
Virtual reality (VR) trauma simulations are a feasible and acceptable addition to Advanced Trauma Life Support (ATLS) training. While objective scores did not change, VR improved medical students' confidence in emergency care.
Area of Science:
- Medical Education
- Trauma Care
- Simulation Technology
Background:
- Advanced Trauma Life Support (ATLS) is the standard for trauma patient assessment and training.
- Medical students and new clinicians face challenges applying ATLS knowledge practically.
- Virtual reality (VR) simulation shows promise as a supplementary tool for trauma education.
Purpose of the Study:
- To evaluate the feasibility, effectiveness, and acceptance of immersive VR trauma simulation for ATLS preparation.
- To assess VR's impact on medical students' readiness for the ATLS course.
Main Methods:
- Prospective randomized controlled pilot study with 56 advanced medical students.
- Intervention group received adjunct VR training; control group did not.
- Feasibility, objective/subjective effectiveness (confidence, knowledge tests, scenario scores, pass rates), and acceptance (usability, immersion, satisfaction) were measured.
Main Results:
- VR training was feasible with minimal interruptions.
- No significant differences in objective effectiveness (knowledge tests, pass rates) between groups.
- Significant improvement in subjective effectiveness, specifically increased confidence in emergency care (p < .001).
- High acceptance and usability ratings for the VR simulation.
Conclusions:
- VR trauma simulations are a feasible and acceptable supplementary tool for ATLS training.
- VR enhances subjective effectiveness (confidence) but not objective outcomes in this pilot study.
- Future research should identify specific areas where VR can uniquely enhance trauma simulation training.

