You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: Jun 18, 2025

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Shelby Ziccardi1, Samantha Timanus1, Ghazaleh Ashrafzadehkian2
1Department of Computer Science and Engineering, University of Minnesota, Kenneth H. Keller Hall, 200 Union St SE, Minneapolis, MN 55455, United States of America.
This study used augmented reality to measure bilateral coordination in children, finding that symmetric and asymmetric reaching skills develop together. This technology can help identify coordination impairments in neurodevelopmental conditions.
13:44Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy
Published on: August 8, 2011
04:49Author Spotlight: Enhancing Post-Stroke Upper Limb Rehabilitation with Robotic Technologies for Improved Motor Recovery and Functional Outcomes
Published on: September 6, 2024
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: