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Prolonged exposure to mixed reality alters task performance in the unmediated environment
Xiaoye Michael Wang1, Daniel Southwick2, Ian Robinson2
1Faculty of Kinesiology & Physical Education, University of Toronto, Toronto, ON, Canada. michaelwxy.wang@utoronto.ca.
Scientific Reports
|August 15, 2024
Summary
Performing tasks in virtual reality (VR) or augmented reality (AR) can alter physical movement accuracy. This mixed reality (MR) exposure may negatively impact real-world skill transfer and performance.
Area of Science:
- Human-computer interaction
- Sensorimotor adaptation
- Virtual and augmented reality
Background:
- Mixed reality (MR) technologies, including virtual reality (VR) and augmented reality (AR), offer potential for advanced training in fields like medicine and sports.
- However, the impact of repeated MR task performance on subsequent real-world physical task execution remains unclear.
Purpose of the Study:
- To investigate whether performing visually-guided manual movements in VR or AR affects performance in similar physical tasks.
- To determine if sensorimotor biases introduced by MR environments transfer to the physical world.
Main Methods:
- Participants performed visually-guided manual pointing movements in a physical environment.
- Participants then spent one hour performing similar movements in either VR or AR.
- Post-exposure, participants repeated the physical pointing task to assess transfer effects.
Main Results:
- Movements in VR were shorter, and movements in AR were longer than the actual Euclidean distance, attributed to MR headset perceptual geometry.
- Sensorimotor biases from VR (undershooting) and AR (overshooting) persisted in the subsequent physical pointing task.
Conclusions:
- Exposure to MR environments can induce sensorimotor biases that transfer to the physical world.
- Careful consideration of MR-based training is necessary due to potential negative impacts on performance accuracy and skill transfer from MR to the unencumbered physical (UR) environment.

