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XR4ED: An Extended Reality Platform for Education.

Fotis Liarokapis, Vaclav Milata, Jose Luis Ponton

    IEEE Computer Graphics and Applications
    |August 20, 2024
    PubMed
    Summary
    This summary is machine-generated.

    The XR4ED project offers a platform for educators to create extended reality (XR) teaching experiences without coding. This empowers easier adoption of immersive technologies like virtual reality (VR) in classrooms.

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    Area of Science:

    • Educational Technology
    • Human-Computer Interaction
    • Immersive Learning Environments

    Background:

    • Extended Reality (XR) offers significant educational benefits but faces adoption barriers due to educator unfamiliarity.
    • The XR4ED project addresses the need for accessible XR content creation tools for educators.
    • Current educational technology often lacks intuitive interfaces for developing immersive learning experiences.

    Purpose of the Study:

    • To present the architecture and objectives of the EU-funded XR4ED project.
    • To enable educators to create XR teaching experiences without programming or 3-D modeling skills.
    • To explore the role of avatars in collaborative and social XR for education.

    Main Methods:

    • Development of a user-friendly platform for XR content creation.
    • Implementation of a marketplace for educational assets (3-D models, avatars, scenarios).
    • Integration of graphical user interfaces for authoring and communication channels for collaborative VR.

    Main Results:

    • Initial results showcase a functional marketplace for populating XR educational content.
    • An intelligent augmented reality assistant facilitates communication between non-player characters and learners.
    • Self-avatars are demonstrated to provide nonverbal communication in collaborative virtual reality settings.

    Conclusions:

    • The XR4ED platform lowers the barrier for educators to integrate XR into their teaching.
    • Avatars play a crucial role in enhancing social and collaborative aspects of XR learning.
    • The project facilitates the creation of engaging and accessible immersive educational experiences.