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Multi-Perception Crowd: Learning to Combine Entity and Implicit Perception for Diverse Crowd Simulation
IEEE Transactions on Visualization and Computer Graphics
|June 26, 2026
Summary
This study introduces a reinforcement learning framework for crowd simulation, balancing collision avoidance and navigation preferences. It enables intuitive crowd authoring and generates realistic pedestrian behaviors, including emergent social patterns.
Area of Science:
- Computer Science
- Artificial Intelligence
- Simulation
Background:
- Crowd simulation requires balancing collision avoidance with navigation preferences.
- Existing methods often struggle with complex environments and intuitive authoring.
Purpose of the Study:
- To develop a reinforcement learning framework for crowd simulation.
- To enable intuitive authoring of crowd behaviors through interactive tools.
- To achieve robust generalization across complex scenes.
Main Methods:
- Integrating entity perception (hard constraints) and implicit environmental perception (soft constraints via suitability maps).
- Employing a modular, two-phase training strategy with curriculum-based environmental templates.
- Developing an intuitive crowd authoring tool for real-time behavior modification.
Main Results:
- The framework successfully balances collision avoidance and navigation preferences.
- Generated crowd behaviors align with real-world pedestrian traffic patterns.
- Emergent social behaviors, like desire path formation, were observed.
Conclusions:
- The proposed framework offers a robust, learning-based approach to crowd simulation.
- It supports heterogeneous navigation modeling and intuitive authoring for interactive applications.
- The method enhances realism and control in crowd simulation.
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