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Towards 360 VR Sickness Mitigation: From Virtual Reality Eye-Tracking to Visual Communication.
IEEE Transactions on Visualization and Computer Graphics
|August 22, 2024
Summary
This study introduces a novel framework to reduce virtual reality (VR) sickness by limiting high-frequency textures in peripheral vision, based on user eye-tracking data. The foveated filtering approach effectively mitigates VR sickness by approximately 19%.
Area of Science:
- Virtual Reality (VR) and Human-Computer Interaction
- Visual Perception and Neuroscience
Background:
- Virtual reality (VR) content development often overlooks VR sickness, a critical issue impacting user safety and adoption.
- Existing VR systems lack effective methods to mitigate VR sickness, hindering immersive experiences.
Purpose of the Study:
- To investigate a novel VR sickness mitigation framework leveraging human visual characteristics.
- To develop and validate a foveated filtering approach for reducing VR sickness in 360 VR content.
Main Methods:
- Creation of a large-scale 360 VR content database (VRSP360) for VR sickness analysis.
- Conducting eye-tracking experiments to understand user gaze patterns during VR sickness.
- Designing a foveated filtering framework that limits peripheral high-frequency textures.
Main Results:
- Observed a center-biased gaze distribution in users experiencing high VR sickness.
- Demonstrated that foveated filtering effectively mitigates VR sickness by reducing peripheral visual information.
- Developed metrics (visual texture index, perceptual information index) to assess information preservation.
Conclusions:
- The proposed foveated filtering framework successfully mitigates VR sickness by approximately 19%.
- The method balances sickness reduction with the conservation of perceptual quality, crucial for user presence.
- This framework offers a promising solution for safer and more comfortable VR experiences.

