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SmartVR Pointer: Using Smartphones and Gaze Orientation for Selection and Navigation in Virtual Reality.

Brianna McDonald1, Qingyu Zhang1, Aiur Nanzatov1

  • 1Department of Computer Science, Memorial University of Newfoundland, St. John's, NL A1C 5S7, Canada.

Sensors (Basel, Switzerland)
|August 29, 2024
PubMed
Summary
This summary is machine-generated.

This study introduces SmartVR Pointer, a system using smartphones as controllers to reduce virtual reality (VR) costs and increase familiarity. It enables selection and navigation in VR, making immersive technology more accessible.

Keywords:
VR Interaction techniquesimage-based trackingphone in VRsmartphones and HMDstouch and tactile inputvirtual reality and human–computer interaction

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Area of Science:

  • Human-Computer Interaction
  • Virtual Reality Technology
  • Usability Engineering

Background:

  • High cost and unfamiliarity of specialized controllers hinder virtual reality (VR) adoption.
  • Integration of common devices can lower barriers to entry for VR systems.

Purpose of the Study:

  • To propose and evaluate SmartVR Pointer, an approach enabling smartphones to replace dedicated VR controllers.
  • To facilitate natural interaction in VR for selection and navigation tasks using familiar smartphone interfaces.

Main Methods:

  • Developed SmartVR Pointer utilizing a head-mounted display (HMD) camera to track a smartphone.
  • Implemented three selection modalities: tracker-based (QR code), gaze-based, and a hybrid approach.
  • Tested the system for navigation via teleportation and interactive tasks within a VR environment.

Main Results:

  • SmartVR Pointer effectively replaces specialized controllers for selection and navigation in VR.
  • The system supports intuitive interaction through gaze and touch, with no calibration required.
  • Demonstrated successful application in a VR environment, including navigation and a Tetris-style challenge.

Conclusions:

  • SmartVR Pointer offers a cost-effective and user-friendly solution for enhancing VR interaction.
  • Leveraging smartphones significantly improves accessibility and familiarity in virtual reality experiences.
  • The developed approach presents a viable alternative for mainstream VR controller design.