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Compression of room impulse responses for compact storage and fast low-latency convolution
Martin Jälmby1, Filip Elvander2, Toon van Waterschoot1
1Department of Electrical Engineering (ESAT/STADIUS), KU Leuven, Leuven, Belgium.
Summary
This study introduces low-rank approximation for compressing room impulse responses (RIRs), enabling faster audio convolution for virtual and augmented reality applications. This method matches or exceeds current compression techniques while allowing real-time processing.
Area of Science:
- Signal Processing
- Audio Engineering
- Computer Graphics
Background:
- Room impulse responses (RIRs) are crucial for immersive applications like virtual reality (VR) and augmented reality (AR).
- Real-time audio processing in these applications demands efficient RIR convolution, often hindered by large data sizes and latency constraints.
Purpose of the Study:
- To investigate RIR compression techniques suitable for fast time-domain convolution.
- To evaluate novel low-rank approximation methods against state-of-the-art compression algorithms.
- To enable efficient RIR convolution without prior decompression.
Main Methods:
- Three RIR approximation methods were explored for compression.
- Objective quality measures (channel-based and signal-based) were used for evaluation.
- A novel low-rank-based algorithm for fast time-domain convolution was proposed and simulated.
Main Results:
- Low-rank approximation demonstrated comparable or superior performance to Opus compression across most objective quality measures.
- The proposed method allows convolution directly on compressed RIRs, eliminating decompression overhead.
- Simulations used RIRs of varying lengths from three distinct room environments.
Conclusions:
- Low-rank approximation presents a highly effective strategy for RIR compression.
- This approach offers significant advantages for real-time audio processing in VR/AR by combining compression with efficient convolution.
- The method is a compelling alternative to existing compression standards like Opus for audio-related immersive technologies.
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