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Virtual Reality Tennis Training: Performance Gains Derived from User Characteristics.
Ross Andel1,2, Timothy McMahan3, Thomas D Parsons1,4
1Edson College of Nursing and Health Innovation, Arizona State University, Tempe, Arizona, USA.
Cyberpsychology, Behavior and Social Networking
|September 17, 2024
Summary
Virtual reality (VR) training shows significant performance gains, especially in movement efficiency, for tennis players. Adult users, women, and right-handed players demonstrated notable improvements in specific VR tasks.
Area of Science:
- Sports Science
- Human-Computer Interaction
- Kinesiology
Background:
- Growing interest in virtual reality (VR) for athletic training.
- VR offers a controlled environment to supplement real-world sports practice.
Purpose of the Study:
- Examine performance changes and correlates in VR tennis software.
- Evaluate user performance across different subtasks and demographics.
Main Methods:
- Analyzed data from 1,124 (Baseline Center) and 745 (Quick Volley) users of VR tennis software.
- Focused on Efficiency, Concentration, and Reaction Time subtasks.
- Included users active between November 2022 and July 2023.
Main Results:
- Most users were male adults, split between advanced/pro and intermediate/beginner levels.
- Performance gains were most significant in movement efficiency, particularly early in training.
- Adults, women, and right-handed users showed greater improvement in specific subtasks.
- Advanced/pro users outperformed intermediate/beginner users in Quick Volley tasks.
Conclusions:
- VR training yields substantial performance improvements within the virtual environment.
- VR may enhance real-world performance, boost confidence, improve accuracy, and reduce injury risk.
- Further research is needed to quantify the transfer of VR training to actual on-field performance.

