Related Experiment Video
Updated: Jul 22, 2026

Simulation of Human-induced Vibrations Based on the Characterized In-field Pedestrian Behavior
Published on: April 13, 2016
Simulating pedestrian avoidance: The human-zombie game
Juan P Oriana1, German A Patterson2, Daniel R Parisi2
1<a href="https://ror.org/02qwadn23">Instituto Tecnológico de Buenos Aires (ITBA)</a>, Lavardén 315, 1437 C. A. de Buenos Aires, Argentina.
Abstract:
This study introduces a simulated active matter system, applying the pedestrian collision avoidance paradigm, which involves dynamically adjusting the desired velocity. We present a human-zombie game set within a closed geometry, combining predator-prey behavior with a one-way contagion process that transforms prey into predators. The system demonstrates varied responses in our implemented model: with agents having the same maximum speeds, a single zombie always captures a human, whereas two zombies never capture a single human agent. As the number of human agents increases, observables such as the final fraction of zombie agents and total conversion times exhibit significant changes in the system's behavior at intermediate density values. Most notably, there is evidence of a first-order phase transition when analyzing the mean population speed as an order parameter.
Related Concept Videos
Bystander Effect
Frictional Force
Virtual Work for a System of Connected Rigid Bodies
Next,...
Natural Selection and Adaptation
Beyond physical adaptations, psychological...
Avoidance Learning and Learned Helplessness
Avoidance learning occurs when an organism learns that a specific behavior can prevent an unpleasant outcome. For example, a student who receives a bad grade may start studying harder to avoid future poor grades. This behavior persists even when the negative outcome is no longer present. Avoidance learning is powerful because it maintains behavior in the absence of the...
Hydraulic Jump: Problem Solving

