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Updated: Jun 12, 2025

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Published on: December 16, 2010
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Desirable work: Creative autonomy and the everyday turn in game production
1University of Toronto Mississauga, Canada.
Summary
The everyday gamemaker concept reveals how game production work transforms worker identities. Gamemakers navigate precarious conditions through desires for independence, career development, and professional growth.
Area of Science:
- Game Studies
- Sociology of Work
- Cultural Production
Background:
- Previous research highlights creative workers' self-exploitation and acceptance of precarious conditions.
- The game development industry often involves challenging work environments and uncertain career paths.
Purpose of the Study:
- To introduce the concept of the 'everyday gamemaker'.
- To analyze how the daily realities of game production shape gameworker identities.
- To understand how gameworkers adapt to and navigate difficult working conditions.
Main Methods:
- Ethnographic study of the game development scene in Toronto.
- Analysis of the 'everyday turn' in game production work.
Main Results:
- Everyday gamemakers 'make-do' by pursuing independence, seeking employment and craft work for second careers, and engaging in professional development.
- These desires create nuanced work and leisure identities for gamemakers.
- Gamemakers exhibit a widespread struggle to achieve creative autonomy within game production.
Conclusions:
- The concept of the everyday gamemaker offers a new lens for understanding worker identities in cultural production.
- Gamemakers' adaptive strategies are shaped by their aspirations for autonomy and professional advancement.
- The study underscores the persistent challenges in achieving creative autonomy in the contemporary game industry.
Keywords:
Cultural workdigital laborethnographygame industrygame productiongameworkersmedia production studiesworking conditionsMore Related Videos
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