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Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education
Myunghwan Kwak1, Byeong-Je Kim2,3, Ji-Bum Chung1
1Department of Civil Urban Earth and Environmental Engineering, Ulsan National Institute of Science and Technology, 50, UNIST-gil, Ulsan, 44919, Republic of Korea, 82 010-2488-1506.
This study developed "Flattening the Curve," a serious game for public health education on infectious disease control and social distancing policies. The game effectively teaches quarantine management, balancing public health with economic impacts.
Area of Science:
- Public Health
- Health Informatics
- Game Design
Background:
- Public health education is vital for infectious disease control, but traditional methods face challenges like social distancing.
- Existing educational materials often lack depth, necessitating innovative approaches.
Purpose of the Study:
- To introduce "Flattening the Curve," a serious game designed to enhance understanding of infectious disease dynamics and social distancing policies.
- To provide an interactive platform for learning about quarantine management and its economic implications.
Main Methods:
- The game was developed using the SERES framework and participatory design with 16 undergraduates over one semester.
- Incorporated agent-based infection (SEIHR model), social distancing policy, and economic models.
- Iterative improvements were made based on participant feedback analyzed through the Design, Play, and Experience framework.
Main Results:
- The game successfully met learning objectives, covering disease characteristics, transmission, quarantine efficacy, and the "flattening the curve" concept.
- Included models for infection (SEIHR), quarantine policies (social distancing, travel control, ICU management), and economic impact.
- Participant feedback led to refined game systems, scenarios, and a shift from a star rating to a vaccine development progress system.
Conclusions:
- "Flattening the Curve" is a valuable serious game for public health education on social distancing and infectious disease management.
- The game, developed via participatory design, is openly accessible for research and educational use.
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