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Feasibility of an exergaming training program in type 2 diabetes mellitus: A mixed method study
Nikola Savic1,2, Heidi Petry3, Eling D de Bruin1,4,5
1Institute of Human Movement Sciences and Sport, Department of Health Sciences and Technology, ETH Zurich, Zurich, Switzerland.
Digital Health
|October 21, 2024
Summary
Exergaming training is feasible and safe for individuals with Type 2 Diabetes Mellitus, showing high participant acceptance. Minor recruitment adjustments are needed for future trials exploring this intervention.
Area of Science:
- Exercise Science
- Digital Health
- Diabetes Management
Background:
- Type 2 Diabetes Mellitus (T2DM) management can be enhanced by physical activity combining cognitive and motor training.
- Exergaming offers a novel approach to physical activity, integrating game-based interaction with exercise.
- Evaluating the feasibility of exergaming interventions is crucial for T2DM patient populations.
Purpose of the Study:
- To assess the feasibility of an exergame-based training protocol for individuals with Type 2 Diabetes Mellitus.
- To explore potential effects of exergaming on physical, functional, and patient-reported outcomes in T2DM.
- To gather qualitative insights into patient experiences with exergaming.
Main Methods:
- A 6-week control period followed by a 6-week exergame intervention (2-3 sessions/week, 30-60 min/session) using a pressure-sensitive platform.
- Feasibility assessed via recruitment, adherence, compliance, attrition, motivation, satisfaction, and technology acceptance.
- Outcome variables measured at baseline, pre-intervention, and post-intervention; qualitative interviews conducted post-study.
Main Results:
- High adherence (86.4% mandatory, 70.2% voluntary), compliance (99.7%), motivation (82%), and satisfaction (80%) were observed.
- Technology acceptance was 62.5%, but recruitment rate (13.7%) requires improvement.
- Inconsistent effects on functional outcomes and quality of life; qualitative feedback was positive.
Conclusions:
- Exergame-based training is a feasible and safe intervention for Type 2 Diabetes Mellitus patients with high acceptance.
- The study provides valuable data for optimizing assessment tools and sample sizes in future exergame trials for T2DM.
- Minor modifications to recruitment strategies are recommended for enhanced trial participation.
Keywords:
Exergamingcognitive functioncognitive-motor trainingdiabetesfeasibilityheart rate variabilityolder adultsphysical activityMore Related Videos
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