Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Self-Evaluation: Self-Enhancement and Self-Verification03:00

Self-Evaluation: Self-Enhancement and Self-Verification

5.2K
Social psychologists have documented that feeling good about ourselves and maintaining positive self-esteem is a powerful motivator of human behavior (Tavris & Aronson, 2008). In the United States, members of the predominant culture typically think very highly of themselves and view themselves as good people who are above average on many desirable traits (Ehrlinger, Gilovich, & Ross, 2005). Often, our behavior, attitudes, and beliefs are affected when we experience a threat to our...
5.2K
Self-Presentation: Self-Monitoring and Self-Handicapping02:05

Self-Presentation: Self-Monitoring and Self-Handicapping

38.9K
People can go to great lengths to protect their self-image and present themselves in ways that they want others to see them. Sociologist Erving Goffman presented the idea that a person is like an actor on a stage. Calling his theory dramaturgy, Goffman believed that we use “impression management” to present ourselves to others as we hope to be perceived. Each situation is a new scene, and individuals perform different roles depending on who is present (Goffman, 1959). Think about...
38.9K
Factors Affecting Perception01:25

Factors Affecting Perception

1.5K
Perception is influenced by perceptual set, context, motivation, and emotion. Perceptual set, or perceptual expectancy, refers to the tendency to perceive things in a particular way, influenced by previous experiences and expectations. This phenomenon affects the interpretation of stimuli, creating a set of mental tendencies and assumptions that impact sensory perceptions of sound, taste, touch, and sight.
An illustrative example of a perceptual set is the scenario where an airline pilot told...
1.5K
The Sense of Self: Reflected Self-Appraisal and Social Comparison02:57

The Sense of Self: Reflected Self-Appraisal and Social Comparison

49.7K
According to Charles Cooley, we base our image on what we think other people see (Cooley 1902). We imagine how we must appear to others, then react to this speculation. We don certain clothes, prepare our hair in a particular manner, wear makeup, use cologne, and the like—all with the notion that our presentation of ourselves is going to affect how others perceive us. We expect a certain reaction, and, if lucky, we get the one we desire and feel good about it. But more than that, Cooley...
49.7K
Deindividuation00:57

Deindividuation

26.3K
Deindividuation is a form of social influence on an individual’s behavior such that the individual engages in unusual or non-normal behavior while in a group setting. Why? Because in these group settings, the individual no longer sees themselves as an individual anymore, disinhibiting their behavior and personal restraint.
26.3K
Conformity01:20

Conformity

45.0K
Conformity is the change in a person’s behavior to go along with the group, even if that person does not agree with the group.
45.0K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Virtual reality reduces climate indifference by making distant locations feel psychologically close.

Scientific reports·2025
Same author

Using Virtual Reality to Improve Outcomes Related to Quality of Life Among Older Adults With Serious Illnesses: Systematic Review of Randomized Controlled Trials.

Journal of medical Internet research·2025
Same author

Examining the Efficacy of Extended Reality-Enhanced Behavioral Activation for Adults With Major Depressive Disorder: Randomized Controlled Trial.

JMIR mental health·2024
Same author

Best Practices for Research in Virtual and Augmented Reality in Dermatology.

The Journal of investigative dermatology·2023
Same author

Virtual Reality Behavioral Activation for Adults With Major Depressive Disorder: Feasibility Randomized Controlled Trial.

JMIR mental health·2022
Same author

Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences.

IEEE transactions on visualization and computer graphics·2021

Related Experiment Video

Updated: Jun 9, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.2K

How Video Passthrough Headsets Influence Perception of Self and Others.

Monique Santoso1, Jeremy Bailenson1

  • 1Department of Communication, Stanford University, Stanford, California, USA.

Cyberpsychology, Behavior and Social Networking
|October 22, 2024
PubMed
Summary

Mixed reality (MR) headsets with video passthrough can cause simulator sickness and social absence. This study found no perceptual aftereffects, impacting presence and body transfer theories.

Keywords:
body transfermixed realitypresenceself-perception

More Related Videos

Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency
08:01

Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency

Published on: October 28, 2020

5.6K
Loneliness Assuaged: Eye-Tracking an Audience Watching Barrage Videos
06:45

Loneliness Assuaged: Eye-Tracking an Audience Watching Barrage Videos

Published on: May 29, 2020

4.1K

Related Experiment Videos

Last Updated: Jun 9, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.2K
Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency
08:01

Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency

Published on: October 28, 2020

5.6K
Loneliness Assuaged: Eye-Tracking an Audience Watching Barrage Videos
06:45

Loneliness Assuaged: Eye-Tracking an Audience Watching Barrage Videos

Published on: May 29, 2020

4.1K

Area of Science:

  • Human-Computer Interaction
  • Virtual Reality
  • Perception Psychology

Background:

  • Mixed reality (MR) headsets with video passthrough are increasingly adopted.
  • Concerns exist regarding the perceptual and social effects of video passthrough technology.

Purpose of the Study:

  • To quantitatively investigate the impact of video passthrough on users.
  • To build upon prior qualitative findings regarding MR headset use.

Main Methods:

  • Forty participants completed a body transfer task twice.
  • One condition involved wearing a headset with video passthrough; the other did not.

Main Results:

  • Video passthrough induced simulator sickness and a sense of 'social absence'.
  • It altered self-reported body schema and distorted distance perception.
  • No perceptual aftereffects were observed, contrasting with some prior research.

Conclusions:

  • Video passthrough in MR headsets has significant perceptual and social implications.
  • Findings challenge existing theories of presence and body transfer in immersive technologies.
  • Further research is needed to understand long-term effects and user adaptation.