Approximate tracking control for nonlinear multi-player systems with deferred asymmetric time-varying full-state constraints
Related Experiment Video
Updated: Jun 9, 2025

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
Published on: August 15, 2020
Jinguang Wang1, Chunbin Qin2, Jingyu Wang1
1State Key Laboratory of Networking and Switching Technology, Beijing University of Posts and Telecommunications, Beijing, 100876, China; Pengcheng Laboratory, Shenzhen, 518000, China.
Abstract:
This paper proposes a set of Nash equilibrium tracking control strategies based on mixed zero-sum (MZS) game for the continuous-time nonlinear multi-player systems with deferred asymmetric time-varying (DATV) full-state constraints and unknown initial state. Firstly, an improved shift transformation is used to modify the original constrained system with an unknown initial state into a barrier transformable constrained system. Then, based on the barrier transformable constrained system and predefined reference trajectory, an unconstrained augmented system is formed through the application of the barrier function (BF) transformation. Furthermore, the MZS game Nash equilibrium tracking control strategies are derived by establishing the tracking error related quadratic cost functions and corresponding HJ functions for different players. On this basis, a critic-only structure is established to approximate the control strategy of every player online. By employing Lyapunov theory, it is proven that the neural network weights and tracking error are uniformly ultimately bounded (UUB) within DATV full-state constraints. Simulation experiments of a three-player nonlinear system demonstrate that our algorithm successfully handles deferred state constraints and unknown initial conditions, ensuring that the system states follow the desired reference trajectories. Simulation results further validate the uniform ultimate boundedness of neural network weights and tracking errors.
Related Concept Videos
Linear Approximation in Time Domain
For a simple pendulum with a mass evenly distributed along its length and the center of mass located at half the pendulum's length,...
Feedback control systems
Linear feedback systems are theoretical models that simplify analysis and design. These systems operate under the principle that their output is directly proportional to their input within certain ranges. For instance, an amplifier in a control system behaves linearly as long as the input signal remains within a specific range. However, most physical systems exhibit inherent nonlinearity...
Linear time-invariant Systems
The input-output behavior of an LTI system can be fully defined by its response to an impulsive excitation at its input. Once this impulse response is known, the system's reaction to any other input can be...
Constraints and Statical Determinacy
Controller Configurations
Control-system compensation involves various configurations, most commonly series or cascade compensation, in which the controller...
BIBO stability of continuous and discrete -time systems
To determine the BIBO stability, the convolution integral is utilized when a bounded continuous-time input is applied to a Linear Time-Invariant (LTI) system....

