Affording Social Experience for Adolescents Using Immersive Virtual Reality: A Moderated Mediation Analysis

Gege Li1, Heng Luo1, Xin Yin1

  • 1Faculty of Artificial Intelligence in Education, Central China Normal University, Wuhan 430079, China.

PubMed
Summary

Technology acceptance in immersive virtual reality (IVR) games enhances social experience through presence, collective efficacy, and group effectiveness. Social-emotional competence did not moderate these effects in adolescents.