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Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: Feasibility Randomized
Lakshmi Kannan1, Upasana Sahu1, Savitha Subramaniam1
1College of Applied Health Sciences, University of Illinois at Chicago, Chicago, IL, United States.
Journal of Medical Internet Research
|November 27, 2024
Summary
This pilot study shows that CogXergaming, a game-based tele-exercise, is a feasible and beneficial intervention for improving physical function in prefrail older adults, enhancing balance and strength.
Area of Science:
- Gerontology
- Rehabilitation Science
- Digital Health
Background:
- Frailty in older adults is linked to reduced physical activity, increased fall risk, and accelerated aging.
- A novel gaming-based cognitive-motor (CogXergaming) tele-exercise protocol was developed for prefrail older adults.
- This intervention aims to mitigate adverse health outcomes and improve quality of life.
Purpose of the Study:
- To test the preliminary feasibility and effectiveness of the CogXergaming telehealth protocol.
- To assess the impact of CogXergaming on physical function in prefrail older adults.
Main Methods:
- A pilot randomized control trial assigned community-dwelling, prefrail older adults to either CogXergaming or a control group (Matter of Balance).
- The CogXergaming group underwent 6 weeks of supervised, gaming-based tele-exercises (3 sessions/week).
- Effectiveness was measured using tests for balance, self-efficacy, gait, strength, and endurance.
Main Results:
- Both groups showed high adherence, with 83% in CogXergaming and 88% in the control group completing the intervention.
- The CogXergaming group demonstrated significant improvements in dynamic balance, gait function, and muscle strength compared to the control group.
- No significant changes were observed in the control group for these measures.
Conclusions:
- CogXergaming is a feasible and applicable intervention for prefrail older adults.
- Game-based tele-exercise protocols show promise for improving physical function in this population.
- Further research is needed to confirm the efficacy of CogXergaming training.
Keywords:
CogXergamingMOBMatter of Balanceagingdementiadynamic balanceexergame trainingfrailtygaming-basedolder adultsphysical activityphysical functionpre-frailtele-exercisetele-exergametele-rehabilitationtelehealth
