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Developing a New Expected Goals Metric to Quantify Performance in a Virtual Reality Soccer Goalkeeping App Called

Matthew Simpson1, Cathy Craig2

  • 1School of Maths & Physics, Queens University Belfast, Belfast BT7 1NN, UK.

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Summary

This study introduces CSxG, a new metric for virtual reality (VR) goalkeeping training apps. It measures shot difficulty by analyzing ball flight and positioning, improving performance analysis beyond simple save rates.

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VR traininggoalkeepingsports performancexG models

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Area of Science:

  • Sports Science
  • Human-Computer Interaction
  • Data Science

Background:

  • Virtual reality (VR) sports training apps are increasingly popular for athlete development.
  • Current VR goalkeeping apps like CleanSheet lack nuanced performance metrics, primarily tracking save rates without considering shot difficulty.
  • Aspiring goalkeepers need more sophisticated tools to train effectively using VR technology.

Purpose of the Study:

  • To develop a novel shot difficulty metric, termed CSxG (CleanSheet Expected Goals), for VR goalkeeping training.
  • To enhance the meaningfulness of performance data derived from VR gameplay.
  • To improve the accuracy of goalkeeper performance analysis in VR environments.

Main Methods:

  • Developed a regression model combining existing expected goals (xG) models, goalkeeper performance metrics, and psychological research.
  • Utilized user save rate data from the CleanSheet VR app as the target variable.
  • Incorporated input variables related to ball flight and in-goal positioning, including the required rate of closure (RROC) from Tau theory.

Main Results:

  • The developed CSxG model identified the required rate of closure (RROC) as the most significant predictor of goals conceded.
  • Validation showed CSxG accurately predicted shot difficulty at the extremes but had lower accuracy for mid-range difficulty scores (0.4-0.8).
  • Identified additional factors like build-up play and goalpost size for future model improvements.

Conclusions:

  • The CSxG metric offers a more advanced way to assess goalkeeper performance in VR training.
  • This research advances predictive modeling in sports analytics, particularly for VR-based training.
  • The findings support the potential for enhanced goalkeeper training strategies and performance development through VR technology.