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Related Experiment Video

Updated: Jun 4, 2025

Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
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The "FitBrain" program: implementing exergaming & dual-task exercise programs in outpatient clinical settings.

Ryan M Glatt1, Corwin Patis1, Karen J Miller1

  • 1Pacific Neuroscience Institute and Foundation, Santa Monica, CA, United States.

Frontiers in Sports and Active Living
|December 23, 2024
PubMed
Summary
This summary is machine-generated.

The FitBrain program integrates dual-task training and exergaming to improve cognitive and physical health in clinical settings. This model offers practical guidelines for implementing these interventions in diverse community and clinical environments.

Keywords:
cognitive-motor dual-taskingcognitive-motor trainingdual-taskexergamingneurologicalolder adultsrehabilitationserious games

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Area of Science:

  • Neuroscience
  • Gerontology
  • Rehabilitation Science

Background:

  • Dual-task training and exergaming show promise for cognitive, physical, and mood enhancement.
  • Limited availability of clinical and community programs hinders widespread adoption.
  • Older adults and individuals with neurological conditions are key target populations.

Purpose of the Study:

  • Introduce the FitBrain program, a novel outpatient clinical model.
  • Combine dual-task and exergaming interventions for cognitive and physical health.
  • Provide a structured model and practical guidelines for implementation.

Main Methods:

  • Review the scientific rationale for dual-tasking and exergaming.
  • Detail the structure and methodology of the FitBrain program.
  • Present example session designs integrating dual-tasking with exergaming.

Main Results:

  • The FitBrain program offers a structured approach to multimodal intervention.
  • Implementation considerations include tailoring, user-centered design, and technology.
  • Challenges involve research gaps and cost constraints.

Conclusions:

  • The FitBrain program provides a feasible model for integrating dual-task and exergaming.
  • Further research is needed to refine practices and evaluate effectiveness.
  • This model aims to inform clinicians and program developers for broader implementation.