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Design and evaluation of a problem-based learning VR module for apparel fit correction training.
1Department of Human Centered Design, Cornell University, Ithaca, New York, United States of America.
Plos One
|January 9, 2025
Summary
Problem-based learning (PBL) virtual reality (VR) training effectively improved 3D garment fit correction skills and spatial visualization in novice designers. This innovative approach enhances learning but complements, rather than replaces, traditional fitting practices.
Area of Science:
- Apparel design and technology
- Educational technology
- Human-computer interaction
Background:
- Novice designers struggle with 3D digital prototyping software, necessitating effective training methods.
- Existing engineering and design education studies highlight student difficulties with 3D prototype comprehension and software navigation.
- A gap exists in efficient training strategies for 3D digital prototyping in apparel design.
Purpose of the Study:
- To develop and evaluate problem-based learning (PBL) virtual reality (VR) training modules for improving 3D garment fit correction skills.
- To investigate the impact of VR-based PBL on the ability to correct 2D apparel patterns for enhanced 3D garment fit.
- To explore the relationship between spatial visualization skills, gender, and learning outcomes in VR-based apparel design training.
Main Methods:
- Developed iterative problem-based learning (PBL) training modules focused on fit correction skills.
- Utilized virtual reality (VR) for training, incorporating 2D pattern correction to improve 3D garment fit.
- Incorporated literature review, expert feedback, and qualitative interviews to refine modules and analyze results.
Main Results:
- The VR-based PBL training significantly enhanced participants' spatial visualization and fit correction abilities.
- Higher initial spatial visualization skills correlated with greater improvements in fit correction.
- While women showed greater initial gains in spatial visualization at lower skill levels, gender differences in learning outcomes diminished with higher pre-existing spatial skills.
Conclusions:
- PBL combined with virtual garment simulations offers a positive impact on learning outcomes in apparel design education.
- VR-based PBL training can effectively improve spatial visualization and fit correction skills for 3D digital prototyping.
- The developed training modules can supplement traditional methods, offering a valuable tool for teaching 3D apparel design concepts, but cannot fully replace physical fitting practice.

