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Effect of virtual interactions through avatar agents on the joint Simon effect.

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Summary

Virtual avatars can trigger the joint Simon effect, demonstrating social influence even without physical presence. Gaze visualization did not enhance this effect in immersive virtual environments.

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Area of Science:

  • Cognitive Psychology
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • The joint Simon effect is influenced by social factors and shared stimulus-action representations.
  • Virtual interactions via avatars may elicit this effect due to avatars acting as intentional agents.

Purpose of the Study:

  • To investigate if virtual interactions through avatars can produce the joint Simon effect.
  • To examine the influence of visualizing a partner's gaze on the joint Simon effect in virtual environments.

Main Methods:

  • Two experiments were conducted using immersive virtual environments where participants controlled avatars.
  • Participants performed a task involving touching virtual buttons based on target object colors, with manipulated stimulus-button compatibility.
  • Experiment 2 additionally manipulated the visualization of the partner's gaze.

Main Results:

  • Avatar-based interactions significantly delayed responses to incompatible stimuli compared to compatible stimuli, indicating a joint Simon effect.
  • Visualizing the partner's gaze did not significantly influence responses to spatially competing stimuli.

Conclusions:

  • Virtual interactions mediated by avatar agents can induce the joint Simon effect, irrespective of physical co-presence.
  • The hypothesis that gaze visualization would enhance the effect was not supported, suggesting gaze cues may not be as critical in this virtual context.