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DomeVR: Immersive virtual reality for primates and rodents.
Katharine A Shapcott1, Marvin Weigand1, Mina Glukhova1
1Ernst Strüngmann Institute (ESI) for Neuroscience in Cooperation with the Max Planck Society, Frankfurt-am-Main, Germany.
Plos One
|January 17, 2025
Summary
DomeVR simplifies creating virtual reality (VR) neuroscience experiments. This system enhances cognitive research across species by offering easy-to-use tools for designing and running behavioral tasks in immersive environments.
Area of Science:
- Neuroscience
- Cognitive Science
- Virtual Reality
Background:
- Immersive virtual reality (VR) offers a naturalistic yet controlled setting for studying cognitive processes.
- Designing and implementing VR behavioral tasks for research is often complex and challenging.
Purpose of the Study:
- To develop an accessible and user-friendly immersive virtual reality (VR) environment for neuroscience research.
- To address the complexities of designing and implementing behavioral tasks in VR for scientific studies.
Main Methods:
- Developed DomeVR, an immersive VR environment using Unreal Engine 4 (UE4), a game engine with a visual scripting language.
- Integrated a logging and synchronization system to resolve timing uncertainties in UE4.
- Incorporated an interactive GUI for real-time subject observation and parameter adjustment.
- Included a dome projection system for full immersion in non-human subjects.
Main Results:
- DomeVR provides modular features that can be integrated into other UE4 projects.
- The system facilitates the creation of virtual environments using drag-and-drop elements for ease of use.
- Proof-of-principle data demonstrated DomeVR's functionality across human, macaque, and mouse subjects.
Conclusions:
- DomeVR effectively simplifies the creation and execution of VR-based neuroscience experiments.
- The platform enhances the accessibility of advanced VR technology for cognitive research across multiple species.
- DomeVR offers a flexible and modular solution for researchers seeking to implement immersive behavioral tasks.

