Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Attention-Deficit/Hyperactivity Disorder01:30

Attention-Deficit/Hyperactivity Disorder

1.4K
Attention-deficit/hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by persistent inattention, hyperactivity, and impulsivity. It affects approximately 5-8% of children globally, with around 60-70% of cases persisting into adulthood. ADHD has significant implications for educational attainment, social interactions, and occupational success.
Diagnostic Criteria and Symptoms
To diagnose ADHD, symptoms must manifest before age 12 and be evident across multiple settings....
1.4K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Perspectives of Femoroacetabular Impingement Syndrome: A Bibliometric Analysis.

Hip & pelvis·2026
Same author

Smart Wheelchair and Sensor System for Tracking Performance and Accessibility in Urban Environments.

Sensors (Basel, Switzerland)·2026
Same author

Connected care: A telehealth and patient-reported outcome measure-based model for post-arthroplasty follow-up in a public hospital system.

Journal of telemedicine and telecare·2026
Same author

Development and Formative Usability Evaluation of a Theory-Driven Progressive Web Application for Young Adult Wellness Engagement (MiCARE): Protocol for a Mixed Methods Study.

JMIR research protocols·2026
Same author

Digital Health Solutions for Type 2 Diabetes and Prediabetes: Systematic Review of Engagement Barriers, Facilitators, and Outcomes.

JMIR diabetes·2026
Same author

Draw-Care, a Co-Designed Multilingual Digital Intervention for Family Carers of People Living With Dementia From Ethnically Diverse Communities: User-Testing Study.

JMIR formative research·2026
Same journal

Impact of Virtual Reality-Based Therapies on Cognition and Depression in Patients With Parkinson Disease: Systematic Review and Meta-Analysis of Randomized Controlled Trials.

JMIR serious games·2026
Same journal

Virtual Reality-Delivered Exposure for Contamination Concerns in Adults With Obsessive-Compulsive Symptoms: Single-Arm Pilot Study.

JMIR serious games·2026
Same journal

Tonal Auditory Discrimination Training in Youths: Design, Implementation, and Evaluation of Game-Based Versus Non-Game-Based Systems in a Cross-Sectional Study.

JMIR serious games·2026
Same journal

The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey Study.

JMIR serious games·2026
Same journal

Association Between Task Difficulty Regulation in Game-Based Digital Therapeutics and Attention-Deficit/Hyperactivity Disorder Symptoms in Children: Secondary Analysis of a Randomized Controlled Trial.

JMIR serious games·2026
Same journal

Serious Games in Nursing Education: Scoping Review of Applications, Effectiveness, and Future Directions.

JMIR serious games·2026
See all related articles

Related Experiment Video

Updated: May 5, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

18.8K

Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity

Gurdeep Sarai1, Prem Prakash Jayaraman2, Oren Tirosh3

  • 1School of Health Sciences, Swinburne University of Technology, Melbourne, Australia.

JMIR Serious Games
|January 29, 2025
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) and exercise simulators show promise for attention-deficit/hyperactivity disorder (ADHD) by boosting motivation and cognitive skills. However, technology faces challenges in fully addressing ADHD symptoms and user behaviors.

Keywords:
attention-deficit/hyperactivity disorderexercise-based simulatorexergamephysical activityvirtual reality

More Related Videos

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

3.7K
Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
07:35

Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System

Published on: December 29, 2023

1.1K

Related Experiment Videos

Last Updated: May 5, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

18.8K
The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

3.7K
Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
07:35

Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System

Published on: December 29, 2023

1.1K

Area of Science:

  • Neuroscience
  • Rehabilitation Technology
  • Behavioral Science

Background:

  • Attention-deficit/hyperactivity disorder (ADHD) interventions are evolving with technology.
  • Virtual reality (VR) and exercise simulators offer novel approaches for ADHD management.
  • Previous research highlights VR and simulator benefits for cognitive functions like executive function and memory in ADHD.

Purpose of the Study:

  • To review the efficacy of VR and exercise simulator interventions for individuals with ADHD.
  • To consolidate findings on technological interventions for ADHD, considering challenges and implications.
  • To explore the integration of technology in ADHD management and evaluation.

Main Methods:

  • Scoping review of existing literature on VR and exercise simulator interventions for ADHD.
  • Evaluation of intervention capacity to address ADHD-specific challenges and user behaviors.
  • Analysis of user perceptions and the role of motor function in ADHD assessment and management.

Main Results:

  • Interventions enhance user motivation and enjoyment in individuals with ADHD.
  • Certain ADHD-related challenges remain resistant to technological modification.
  • Customizing technologies for diverse user behaviors presents complexities, with potential VR limitations.

Conclusions:

  • Participant-centric approaches are crucial for optimizing cognitive and motor outcomes in ADHD interventions.
  • Enhancing user experience is paramount in developing effective technological interventions for ADHD.
  • A comprehensive approach recognizing the cognitive-motor relationship is needed to improve ADHD interventions.