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Effect of gaming on absenteeism rate
Journal of the American Dietetic Association
|May 1, 1985
Summary
Gaming strategies, including a lottery reward system, were implemented to reduce employee absenteeism in a hospital dietary department. While the absenteeism rate decreased, the change was not statistically significant, though it offered potential cost savings.
Area of Science:
- Healthcare Management
- Behavioral Science
- Workplace Productivity
Background:
- Employee absenteeism presents a significant challenge in healthcare settings, impacting operational efficiency and costs.
- Behavior modification techniques, such as gamification, are increasingly explored to address workplace issues.
- Absenteeism in dietary departments can affect patient care and departmental workflow.
Purpose of the Study:
- To evaluate the effectiveness of a gamified intervention in reducing absenteeism within a hospital dietary department.
- To assess the impact of a lottery reward system on employee attendance.
- To determine the administrative and potential financial implications of decreased absenteeism.
Main Methods:
- Implementation of a gamified behavior modification strategy using a lottery reward system for perfect attendance.
- Targeted intervention in the dietary department of a 426-bed medical center.
- Statistical analysis using one-way analysis of variance (ANOVA) to test for significance at the 0.05 level.
Main Results:
- The absenteeism rate decreased from 2.46% to 2.03% following the intervention.
- The observed reduction in absenteeism was not statistically significant at the 0.05 significance level.
- Despite non-significance, the decline indicated potential monetary savings from an administrative perspective.
Conclusions:
- Gamification, specifically a lottery reward system, showed a trend towards reducing absenteeism in a healthcare setting.
- While not statistically significant, the observed decrease in absenteeism warrants consideration for its potential administrative and financial benefits.
- Further research may be needed to explore optimal gamification strategies for sustained behavioral change in healthcare employees.