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Real Steps or Not: Auto-Walker Detection in Move-to-Earn Applications.

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Summary
This summary is machine-generated.

Move-to-Earn (M2E) apps reward physical activity, but some users cheat using auto-walkers. Our AI method accurately detects fake activity, ensuring fair rewards for genuine users.

Keywords:
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Area of Science:

  • Digital Health
  • Artificial Intelligence
  • Human-Computer Interaction

Background:

  • Move-to-Earn (M2E) applications integrate physical activity with digital rewards.
  • M2E platforms incentivize real-world movement, unlike Play-to-Earn (P2E) models.
  • Increased smartphone use and health consciousness drive M2E adoption.

Purpose of the Study:

  • To develop an AI-based method for distinguishing genuine user activity from simulated auto-walker activity in M2E platforms.
  • To ensure the integrity of reward distribution mechanisms within M2E applications.
  • To validate the model's generalizability across diverse datasets.

Main Methods:

  • Utilized six open gait datasets and auto-walker datasets collected via smartphones.
  • Developed and evaluated an AI model to discriminate between genuine and simulated gait data.
  • Performed unbiased and transparent model evaluation.

Main Results:

  • The AI model achieved an F1-score of 0.997 for auto-walker datasets.
  • The AI model achieved a perfect F1-score of 1.000 for genuine gait datasets.
  • Demonstrated effective discrimination on both seen and unseen datasets, confirming model generalizability.

Conclusions:

  • The proposed AI-based method effectively identifies simulated activity in M2E applications.
  • This approach enhances the fairness and reliability of M2E reward systems.
  • The model's robust performance across diverse datasets supports its practical application in M2E platforms.