Related Experiment Video
Updated: May 24, 2025

05:42
An Assessment Method and Toolkit to Evaluate Keyboard Design on Smartphones
Published on: October 5, 2020
3.1K
Gamifying Haptics User Studies: Comparison of Response Times From Smartphone Interfaces
IEEE Transactions on Haptics
|March 3, 2025
Summary
Gamifying haptics user studies with smartphones enhances participant enjoyment and engagement. While this approach shows promise for data collection, response times may differ from traditional methods.
Area of Science:
- Human-Computer Interaction
- Psychophysics
- Game Design
Background:
- Traditional haptics user studies are often limited by physical location and low user engagement.
- Integrating game design elements can improve user experience and data collection efficiency.
- Smartphones offer a ubiquitous platform for conducting widespread haptics research.
Purpose of the Study:
- To investigate the feasibility and impact of a gamified smartphone interface for haptics user studies.
- To compare user engagement and response times between a gamified and a traditional psychophysical interface.
- To explore the benefits and drawbacks of gamification in designing haptics experiments.
Main Methods:
- Developed a gamified "Whac-A-Mole" style interface on smartphones for a haptics experiment.
- Conducted a user study comparing the gamified interface with an existing psychophysical interface.
- Collected response time data for multisensory stimuli (auditory, haptic, visual) across varying intensities and participant preferences.
Main Results:
- The gamified interface significantly increased participant enjoyment (p < 0.003).
- Response time trends in the gamified interface were similar to the traditional interface.
- Response times were not equivalent between the gamified and traditional interfaces.
Conclusions:
- Gamification can enhance user engagement and enjoyment in haptics studies conducted via smartphones.
- While gamification shows potential for broader participant access and improved data collection experience, careful consideration of its impact on response time accuracy is necessary.
- The study highlights key trade-offs when applying gamification to psychophysical research.

