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Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
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ShiftingGolf: Gross Motor Skill Correction Using Redirection in VR.

Chen-Chieh Liao, Zhihao Yu, Hideki Koike

    IEEE Transactions on Visualization and Computer Graphics
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    Summary
    This summary is machine-generated.

    This study used virtual reality (VR) ball shifting to correct golfers' ingrained swing habits. VR redirection effectively improved golf swing paths and demonstrated lasting learning effects.

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    Area of Science:

    • Sports Science
    • Motor Learning
    • Human-Computer Interaction

    Background:

    • Ingrained golf swing habits hinder sports performance.
    • Virtual reality (VR) offers potential for motor skill correction.
    • Visuomotor associations are key to motor skill acquisition.

    Purpose of the Study:

    • To investigate VR-based ball shifting for correcting golf swing paths.
    • To develop and evaluate novel ball shift patterns for motor learning.
    • To assess the sustained learning effects of VR redirection techniques.

    Main Methods:

    • Developed three VR ball shift patterns, including a novel gradual shift with interspersed normal conditions.
    • Conducted expert interviews to assess the feasibility of different ball-shifting directions.
    • Performed a user study to measure learning effects across various ball shift modes.

    Main Results:

    • The proposed VR redirection mode effectively corrected golfers' swing paths.
    • A sustained learning effect was observed after VR training.
    • The novel gradual ball shift pattern showed promise for retaining learning.

    Conclusions:

    • VR-based ball shifting is an effective method for correcting golf swing paths.
    • Gradual visuomotor transformations in VR can enhance motor skill learning.
    • The developed VR redirection approach offers a promising tool for golf training.