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Benefit Game 2.0: Alien Seaweed Swarms-Exploring the Interplay of Human Activity and Environmental Sustainability
Dan-Lu Fei1, Zi-Wei Wu1, Kang Zhang2
1Hong Kong University of Science and Technology, Academy of Interdisciplinary Studies, Division of Emerging Interdisciplinary Areas, Computational Media and Arts, Information Hub.
Abstract:
This article presents Benefit Game 2.0, a multiscreen Artificial Life gameplay installation. Saccharina latissima, a seaweed species economically beneficial to humans but threatened by overexploitation, motivates the creation of this artwork. Technically, the authors create an underwater virtual ecosystem consisting of a seaweed swarm and symbiotic fungi, created using procedural content generation via machine learning and rule-based methods. Moreover, the work features a unique cybernetic loop structure, incorporating audience observation and game token interactions. This virtual system is also symbolically influenced in real time by indoor carbon dioxide measurements, serving as an artistic metaphor for the broader impacts of climate change. This integration with the physical game machine underscores the fragile relationship between human activities and the environment under severe global climate change and immerses the audience in the challenging balance between sustainability and profit seeking in this context.
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