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Applying Augmented Reality to Convey Medical Knowledge On Osteoclasts: A User Study.
Jascha Grübel1,2,3,4,5, Julia Chatain6,3, Claudio Schmid7
1Laboratory for Geo-Information Science and Remote Sensing, Department of Environmental Sciences, Wageningen University, Droevendaalsesteeg 4, Wageningen, NL.
JMIR Serious Games
|March 19, 2025
Summary
Augmented Reality (AR) learning tools enhance student motivation and engagement in medical education. While AR learning outcomes were comparable to traditional methods, curious students showed greater success with interactive AR content.
Area of Science:
- Medical Education
- Educational Technology
- Interactive Learning
Background:
- Augmented Reality (AR) enhances interactive learning by merging digital content with real-world environments.
- AR is increasingly used in medical and dental education to improve understanding of complex concepts.
- AR enhances active learning, reduces cognitive load, and improves cognitive, meta-cognitive, and affective outcomes.
Purpose of the Study:
- Assess AR-enhanced content for learning medical knowledge using a state-of-the-art AR game.
- Formulate hypotheses on the general impact of AR on learning, specific improvements, and long-term retention.
Main Methods:
- Developed an AR serious game on osteoclasts for classroom use.
- Evaluated the AR game in a face-to-face vignette experiment with 39 participants.
- Compared learning outcomes between the AR game and a textbook-only option at three time-points.
Main Results:
- The AR serious game significantly increased student interest, self-efficacy, and satisfaction.
- Learning outcomes with AR were comparable to text-based self-learning.
- Curious students benefited more from interactive AR methods, showing higher learning success.
Conclusions:
- Introducing AR into teaching requires technological investment, updated curricula, and careful application of learning paradigms.
- AR shows promise for improving motivation and has baseline effectiveness, particularly for curious students.
- Teaching approaches must adapt to incorporate engaging content formats like AR.

