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HandRT: Simultaneous Hand Shape and Appearance Reconstruction With Pose Tracking From Monocular RGB-D Video
Summary
This study introduces HandRT, a novel method for creating personalized 3D hand avatars from video. It accurately reconstructs hand shape, appearance, and pose under varying conditions without needing initial pose information.
Area of Science:
- Computer Vision
- Computer Graphics
- Machine Learning
Background:
- Personalized 3D hand avatar reconstruction is crucial for applications like virtual reality and augmented reality.
- Existing methods often require known initial hand poses or struggle with arbitrary poses and illumination variations.
Purpose of the Study:
- To develop a robust method for reconstructing personalized 3D hand avatars from monocular RGB-D video.
- To enable accurate reconstruction of hand shape, appearance, pose, and lighting without prior pose knowledge.
Main Methods:
- HandRT utilizes a differentiable rendering framework with Monte Carlo path tracing to jointly optimize hand parameters.
- An articulated registration energy based on iterative closest point (ICP) is introduced for pose tracking across frames.
- The method incorporates a physically-based shading model to handle unknown illumination conditions.
Main Results:
- HandRT successfully reconstructs personalized hand avatars from arbitrary poses with high accuracy, outperforming existing methods.
- The method achieves precise tracking of the reconstructed avatar from both RGB and RGB-D inputs.
- Evaluations show significantly more accurate mesh recovery compared to state-of-the-art techniques on public and custom datasets.
Conclusions:
- HandRT offers a significant advancement in personalized 3D hand avatar reconstruction from monocular RGB-D video.
- The method's ability to handle unknown poses and illumination makes it highly versatile for real-world applications.
- The proposed approach sets a new benchmark for accuracy in hand mesh recovery and avatar generation.

