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Virtual reality-based training for radiopharmaceutical administration: development and educational effectiveness.

Akihiro Kakimoto1,2, Daisuke Fujise3, Shin Hasegawa3

  • 1Department of Radiological Sciences, Faculty of Medical Science Technology, Morinomiya University of Medical Science, Osaka, Japan.

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|March 31, 2025
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Summary

Immersive virtual reality (VR) training enhances concentration and improves learning outcomes for radiological technologists administering radiopharmaceuticals compared to video-based VR. This study highlights VR

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Area of Science:

  • Medical Education
  • Radiological Technology
  • Virtual Reality Applications

Background:

  • Task shifting in Japan increases responsibilities for radiological technologists, including radiopharmaceutical administration.
  • Safe and repeatable training methods are needed for these new responsibilities.

Purpose of the Study:

  • To develop a prototype Virtual Reality (VR) training system for radiological technologists.
  • To evaluate the educational effectiveness and physiological impact of VR training for radiopharmaceutical administration.

Main Methods:

  • 17 male and 12 female participants were divided into video-based and immersive VR groups.
  • Training simulated radiopharmaceutical administration.
  • Concentration was assessed via electroencephalography (EEG) and mood scales.
  • Educational effectiveness was measured by cognitive tests.

Main Results:

  • Immersive VR significantly increased the alpha/beta EEG ratio, indicating relaxed concentration (40% increase).
  • Cognitive test scores improved more in the immersive VR group (3.4 points) than the video-based group (2.0 points).
  • No significant difference in salivary amylase levels was found between groups.

Conclusions:

  • Immersive VR training is more effective than video-based VR for improving concentration and educational outcomes in radiological technologists.
  • Participatory VR training may offer superior educational benefits compared to observational VR training.
  • Further research is needed to correlate VR training effectiveness with medical skill evaluation.