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Updated: May 12, 2025

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The Emotional Stroop Task: Assessing Cognitive Performance under Exposure to Emotional Content
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Testing the Effectiveness of a Gamified Emotional Cognitive Bias Modification Task as an Intervention for Low Mood:
Rumeysa Kuruoğlu1, Angela Attwood1,2, Ian Penton-Voak1,2
1School of Psychological Science, University of Bristol, 5 Priory Rd, Bristol, BS8 1TU, United Kingdom, 44 1173746633.
JMIR Serious Games
|May 1, 2025
Summary
Gamified cognitive bias modification (GCBM) effectively improved emotion recognition and immediate mood compared to traditional methods. This novel approach shows promise for addressing mood-related cognitive biases in depression.
Area of Science:
- Cognitive psychology
- Clinical psychology
- Digital health interventions
Background:
- Emotion recognition bias is linked to depression.
- Traditional cognitive bias modification (CBM) shows limited effectiveness on mood.
- A gamified CBM (GCBM) was developed to enhance therapeutic effects.
Purpose of the Study:
- Investigate GCBM's effectiveness on emotion perception.
- Compare GCBM's training effects with CBM.
- Assess GCBM, CBM, and control on immediate mood.
Main Methods:
- A web-based, between-subjects study with 916 participants.
- Tested GCBM's impact on classifying ambiguous facial expressions.
- Compared GCBM (n=397), CBM (n=400), and control (n=119) on mood.
Main Results:
- GCBM increased happy face classifications for ambiguous expressions (B=1.57, P<.001).
- GCBM significantly improved immediate mood versus CBM control (B=-3.64, P=.003).
- GCBM also showed mood benefits over CBM training (B=1.69, P=.048).
Conclusions:
- GCBM effectively modifies emotion recognition bias and enhances mood.
- GCBM presents a promising alternative to CBM for mood-related biases.
- Further research on GCBM's long-term effects and clinical use is warranted.

