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Learning selection-based augmented reality interactions across different training modalities: uncovering sex-specific
John Hayes1, Joseph L Gabbard2, Ranjana K Mehta3
1Department of Industrial and Systems Engineering, Texas A&M University, College Station, TX, United States.
Frontiers in Neuroergonomics
|May 13, 2025
Summary
Augmented reality (AR) training enhances psychomotor learning, leading to faster task completion and more efficient brain networks compared to video-based methods. This suggests AR offers superior neural benefits for skill acquisition.
Area of Science:
- Human-Computer Interaction
- Neuroscience
- Educational Technology
Background:
- Augmented reality (AR) offers new possibilities for various industries.
- Psychomotor learning is crucial for skill acquisition in many fields.
- Traditional training methods like video-based learning have limitations.
Purpose of the Study:
- To compare the effectiveness of psychomotor learning in augmented reality (AR) versus video-based training.
- To evaluate differences in performance, subjective workload, and neural efficiency between AR and video training groups.
Main Methods:
- Thirty-three participants were divided into two groups: AR training and video-based training.
- Participants learned four selection-based AR interactions.
- Performance was evaluated by executing learned interactions in AR, with brain activity measured using functional near-infrared spectroscopy (fNIRS).
Main Results:
- The AR group experienced higher subjective workload during training but achieved significantly faster evaluation completion times.
- fNIRS analysis revealed more efficient brain networks in participants trained with AR, indicating improved neural efficiency.
- Sex-based differences in brain activation and connectivity were observed, suggesting varied neural strategies.
Conclusions:
- AR-based training can lead to enhanced psychomotor learning and improved neural efficiency compared to traditional video methods.
- AR training may offer a more effective approach for skill acquisition, despite potentially higher initial cognitive load.
- Future research should explore demographic influences on AR training effectiveness and user experience.

