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Exploring Triage Performance in Mass Casualty Incidents: Comparing Virtual vs Real Patient Actors in Augmented
IEEE Transactions on Visualization and Computer Graphics
|April 13, 2026
Summary
Augmented reality (AR) training may reveal demographic disparities in mass casualty incident (MCI) triage. Virtual simulations showed more significant bias than real-life scenarios, impacting patient care outcomes.
Area of Science:
- Emergency Medicine
- Human-Computer Interaction
- Cognitive Psychology
Background:
- Mass casualty incident (MCI) triage is critical for resource allocation during emergencies.
- Existing research indicates demographic biases in emergency room triage, affecting healthcare outcomes for women and people of color.
- Augmented reality (AR) offers potential for improved MCI response and training.
Purpose of the Study:
- To investigate if demographic disparities in triage efficacy can be detected using AR simulations.
- To compare triage performance in a fully virtual AR simulation versus a mixed-reality simulation with patient actors.
- To explore the cognitive factors influencing triage decisions in different simulation environments.
Main Methods:
- An exploratory within-subjects study with 13 first responders using Hololens2 AR devices.
- Two conditions: a fully virtual AR simulation (1V) with virtual patients and a mixed-reality simulation (2R) with patient actors.
- Statistical analysis using ANOVAs and linear models to evaluate triage efficacy and demographic impacts.
Main Results:
- Preliminary analysis suggests slight demographic impacts on triage efficacy in the mixed-reality (2R) simulation.
- More pronounced impacts of patient demographics on triage efficacy were observed in the fully virtual AR (1V) simulation.
- The study identified potential biases influenced by patient characteristics in both simulated environments.
Conclusions:
- AR technology can potentially reveal and quantify demographic biases in MCI triage training.
- Virtual MCI simulations may exacerbate existing triage disparities compared to real-world or mixed-reality scenarios.
- Further research is needed to understand and mitigate cognitive factors contributing to triage bias in AR environments.

