Use of Virtual Reality in the Pediatric Perioperative Setting and for Induction of Anesthesia: Mixed Methods Pilot

Yu Tong Huang1,2, Sofia Addab1,2, Gianluca Bertolizio3

  • 1Faculty of Medicine and Health Sciences, McGill University, Montreal, QC, Canada.

PubMed

Insights

Virtual reality (VR) shows promise for reducing pediatric surgical anxiety. While well-tolerated and useful, implementation challenges exist during anesthesia induction and in the waiting room.

Area of Science:

  • Pediatric Anesthesiology
  • Medical Technology Integration
  • Patient Experience Research

Background:

  • Children frequently experience significant anxiety before surgery, which can lead to negative postoperative outcomes.
  • Virtual reality (VR) is an emerging technology with demonstrated potential for alleviating anxiety and pain during medical procedures.
  • Prior studies confirm VR's effectiveness in reducing preoperative anxiety in children during the waiting period and anesthesia induction.

Purpose of the Study:

  • To assess the feasibility of using virtual reality (VR) for anxiety reduction throughout the entire perioperative period, from waiting room to anesthesia induction.
  • To evaluate the clinical utility, patient tolerability, and initial efficacy of VR intervention in pediatric surgical patients.
  • To identify potential barriers and facilitators for implementing VR in the perioperative setting.

Main Methods:

  • A mixed-methods feasibility trial involving 39 pediatric patients undergoing elective surgery under general anesthesia (GA).
  • Participants utilized interactive VR from the waiting room through anesthesia induction, with feasibility assessed by intervention duration and interruptions.
  • Clinical utility, tolerability (Child Simulator Sickness Questionnaire), and efficacy (anxiety/pain scales, Induction Compliance Checklist, Pediatric Anesthesia Emergence Delirium scale) were measured using questionnaires and validated scales.

Main Results:

  • Patients, parents, and healthcare providers were receptive to VR use.
  • While generally satisfied and finding VR tolerable with no simulator sickness, significant feasibility barriers were noted, including frequent interruptions (92%) by staff and delays.
  • VR use continued through transport in 49% of patients, with 15% induced under VR; however, mask seal and positioning issues led to discontinuation in some cases.

Conclusions:

  • Virtual reality (VR) demonstrates considerable clinical utility and is well-tolerated for pediatric patients in the perioperative setting.
  • Significant organizational and technical challenges hinder the widespread feasibility of VR, particularly during anesthesia induction and in the waiting room.
  • Addressing these identified barriers is crucial for the successful integration and implementation of perioperative VR in pediatric care.
Abstract