Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Rigid Body Equilibrium Problems - I00:49

Rigid Body Equilibrium Problems - I

A rigid body is said to be in static equilibrium when the net force and the net torque acting on the system is equal to zero. To solve for rigid body equilibrium problems, do the following steps.
Rigid Body Equilibrium Problems - II01:21

Rigid Body Equilibrium Problems - II

A rigid body is in static equilibrium when the net force and the net torque acting on the system are equal to zero.
Consider two children sitting on a seesaw, which has negligible mass. The first child has a mass (m1) of 26 kg and sits at point A, which is 1.6 meters (r1) from the pivot point B; the second child has a mass (m2) of 32 kg and sits at point C. How far from the pivot point B should the second child sit (r2) to balance the seesaw?
Virtual Work01:20

Virtual Work

The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
Equilibrium and Balance01:15

Equilibrium and Balance

The inner ear assumes dual functionalities of auditory perception and equilibrium maintenance. The vestibule is the organ responsible for balance. This organ contains mechanoreceptors, specifically hair cells, endowed with stereocilia, which aid in deciphering information regarding the position and motion of our heads. Two intrinsic components, the utricle and saccule, help perceive head position, while the semicircular canals track head movement. Neurological messages initiated in the...
Modeling in Therapy01:26

Modeling in Therapy

Modeling, a key technique in therapy, uses observational learning to help clients acquire and practice new skills by watching therapists demonstrate desired behaviors. This approach, rooted in Albert Bandura's concept of vicarious learning, plays a significant role in therapeutic interventions for various psychological conditions, including social anxiety, ADHD, and depression.
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in situations...

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Diagnostic accuracy of the Mini-Balance Evaluation Systems Test (Mini-BESTest) in screening for fall risk among individuals with vestibular disorders.

PloS one·2026
Same author

Age-dependent changes in the transverse carpal ligament and median nerve: a cadaveric histological and biomechanical study.

PeerJ·2026
Same author

Pronated foot and reactive balance: A preliminary comparative study of older women.

PloS one·2025
Same author

Comparing the Postural Assessment Scale for Stroke and Berg Balance Scale for predicting community walking ability at discharge in subacute stroke: a prospective cohort study.

PeerJ·2025
Same author

Development and evaluation of a Physiotherapy-led, WHO-ICOPE-Based, Person-Centered Integrated Care Program (PTICOPE) module to enhance intrinsic capacity in older adults: Protocol for a randomized controlled trial.

PloS one·2025
Same author

Prognostic accuracy of the Stroke Rehabilitation Assessment of Movement (STREAM) scores on admission for walking independence in stroke patients at discharge and one-month follow-up.

PloS one·2025

Related Experiment Video

Updated: Jul 1, 2026

A Vibrotactile Feedback Device for Seated Balance Assessment and Training
09:13

A Vibrotactile Feedback Device for Seated Balance Assessment and Training

Published on: January 20, 2019

6.3K

Comparing Virtual Reality and Balance Beam Training vs. Virtual Reality Alone for Balance Improvement.

Kanokporn Pooranawatthanakul1, Jirapa Cannong1, Thanakrit Thanasombut1

  • 1Department of Physical Therapy, Faculty of Allied Health Sciences, Chulalongkorn University, Bangkok, Thailand.

Journal of Motor Behavior
|May 20, 2025
PubMed
Summary

Virtual reality (VR) training, with or without balance beam exercises, significantly improved balance in young adults. Both methods were equally effective, offering flexible options for balance enhancement.

Keywords:
postural balancesensory integration trainingtandem walkvirtual reality therapy

More Related Videos

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

3.6K
Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
07:35

Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System

Published on: December 29, 2023

1.1K

Related Experiment Videos

Last Updated: Jul 1, 2026

A Vibrotactile Feedback Device for Seated Balance Assessment and Training
09:13

A Vibrotactile Feedback Device for Seated Balance Assessment and Training

Published on: January 20, 2019

6.3K
The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

3.6K
Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
07:35

Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System

Published on: December 29, 2023

1.1K

Area of Science:

  • Rehabilitation Science
  • Human Movement Analysis
  • Virtual Reality Applications

Background:

  • Balance deficits impact functional independence and increase fall risk.
  • Virtual Reality (VR) offers immersive environments for motor skill training.
  • Limited research exists on the combined effects of VR and traditional balance training.

Purpose of the Study:

  • To investigate if combining VR with balance beam training is more effective than VR alone for improving balance in young adults.
  • To compare the efficacy of VR-only versus combined VR and balance beam training on various balance metrics.

Main Methods:

  • Thirty-nine young adults were randomized into three groups: VR with balance beam training, VR alone, or a control group.
  • VR groups engaged in a 5-minute rope walking game, 4 sessions/day, 3 days/week for 4 weeks.
  • Balance was assessed pre- and post-intervention using the Neurocom Balance Master.

Main Results:

  • Both VR groups demonstrated significant improvements in balance compared to the control group.
  • Key improvements included reduced tandem walk sway, increased movement velocity, enhanced limit of stability excursion, and decreased single-leg stance sway.
  • No significant differences in balance improvements were observed between the combined VR and balance beam group and the VR alone group.

Conclusions:

  • Both virtual reality (VR) combined with balance beam training and VR alone are effective in significantly improving balance in young adults.
  • Either training approach can be utilized to enhance balance performance in this population.
  • The findings support the use of VR as a viable tool for balance rehabilitation.