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An exploratory study combining Virtual Reality and Semantic Web for life science research using Graph2VR.

Alexander J Kellmann, Sander van den Hoek1, Max Postema1

  • 1Department of Genetics, Genomics Coordination Center, University Medical Center Groningen, Antonius Deusinglaan 1, Groningen, Groningen 9713 AV, The Netherlands.

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Summary
This summary is machine-generated.

Virtual reality (VR) enhances exploration of large Linked Data graphs for researchers. Graph2VR shows potential in life sciences for data visualization and enrichment, with recommendations for future development.

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Area of Science:

  • Bioinformatics
  • Data Science
  • Virtual Reality Applications

Background:

  • Linked Data graphs and SPARQL queries are complex for researchers to navigate.
  • Virtual Reality (VR) offers immersive environments for data exploration.

Purpose of the Study:

  • Evaluate Graph2VR, a VR prototype, for navigating Linked Data graphs in life sciences.
  • Assess Graph2VR's utility in realistic use cases involving cohort studies, genomic data, and ontology enrichment.

Main Methods:

  • Applied Graph2VR to visualize metadata from EUCAN Connect cohort studies.
  • Utilized Graph2VR for genomic data from rare disease patients (Variant Interpretation Pipeline to RDF).
  • Employed Graph2VR to enrich the Dutch Anatomical Therapeutic Chemical code Ontology with Drugbank IDs.

Main Results:

  • Graph2VR demonstrated potential for data exploration and enrichment across diverse life science datasets.
  • Identified limitations of Graph2VR in handling very large knowledge graphs.
  • Showcased VR's capability for navigating extensive three-dimensional knowledge graphs.

Conclusions:

  • VR environments like Graph2VR hold significant promise for navigating large-scale knowledge graphs.
  • Recommendations are provided for optimizing data preparation and VR tooling for enhanced usability.