Reactivity to Smoking Cues in a Social Context: Virtual Reality Experiment

Katharina Eidenmueller1,2, Sabine Hoffmann1,2, Kornelius Kammler-Sücker1,3

  • 1Partner Site Mannheim-Heidelberg-Ulm, Deutsches Zentrum für Psychische Gesundheit (German Center for Mental Health), Mannheim, Germany.

Summary

Virtual reality (VR) cue exposure in smokers showed that the presence of a virtual agent increased craving, anxiety, and agitation, regardless of smoking status. Low immersion in VR environments remains a challenge for addiction research.