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Reactivity to Smoking Cues in a Social Context: Virtual Reality Experiment
Katharina Eidenmueller1,2, Sabine Hoffmann1,2, Kornelius Kammler-Sücker1,3
1Partner Site Mannheim-Heidelberg-Ulm, Deutsches Zentrum für Psychische Gesundheit (German Center for Mental Health), Mannheim, Germany.
JMIR Formative Research
|May 26, 2025
Summary
Virtual reality (VR) cue exposure in smokers showed that the presence of a virtual agent increased craving, anxiety, and agitation, regardless of smoking status. Low immersion in VR environments remains a challenge for addiction research.
Area of Science:
- Addiction research
- Virtual reality (VR) applications
- Neuroscience of addiction
Background:
- Social contextual factors significantly impact substance abuse onset and maintenance.
- Virtual reality (VR) offers a controlled environment for presenting social stimuli in addiction research.
Purpose of the Study:
- To investigate the influence of smoking versus nonsmoking virtual agents on craving in nicotine-dependent individuals.
- To test the hypothesis that interacting with a smoking agent in VR increases craving compared to a nonsmoking agent.
Main Methods:
- Fifty nicotine-dependent smokers participated in four virtual reality (VR) marketplace conditions using Oculus Rift.
- Craving, anxiety, agitation, immersion, presence, and salivary cortisol levels were measured across conditions, including interaction with smoking/nonsmoking agents and post-cigarette smoking.
Main Results:
- No significant differences in craving, anxiety, or agitation were found between smoking and nonsmoking agent conditions.
- Craving, anxiety, and agitation increased with agent presence but decreased after smoking.
- Low immersion levels were observed, decreasing over time, and salivary cortisol decreased throughout the experiment.
Conclusions:
- The presence of a virtual agent as a contextual factor may be more influential than specific cues like a burning cigarette.
- Low immersion in current VR technology presents challenges for developing effective cue exposure therapy environments.
