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Related Experiment Video

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Multi-volume rendering using depth buffers for surgical planning in virtual reality.

Balázs Faludi1, Marek Żelechowski2, Maria Licci3,4

  • 1Department of Biomedical Engineering, University of Basel, Basel, Switzerland. balazs.faludi@unibas.ch.

International Journal of Computer Assisted Radiology and Surgery
|June 7, 2025
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) surgical planning uses ray marching volume rendering for detailed visualization. A new method enables rendering multiple intersecting volumes in VR, ensuring smooth performance for complex surgical planning.

Keywords:
Multi-volume renderingSurgical planningVirtual reality

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Area of Science:

  • Medical visualization
  • Computer graphics
  • Surgical planning

Background:

  • Virtual Reality (VR) offers intuitive navigation of volumetric medical data, enhancing depth perception for surgical planning.
  • Ray marching volume rendering provides superior detail and accuracy compared to traditional mesh-based methods, eliminating the need for segmentation and meshing.
  • Rendering multiple intersecting volumes in VR presents a challenge due to performance demands.

Purpose of the Study:

  • To develop and evaluate a novel multi-volume rendering technique for VR surgical planning.
  • To maintain high update rates for a comfortable user experience in VR environments with complex volumetric data.
  • To enable dynamic manipulation of original volumetric data without compromising rendering performance.

Main Methods:

  • A rough, ad hoc segmentation is performed using a motion-tracked controller to separate volumes.
  • Volumes are rendered in consecutive passes, with ray lengths stored in the depth buffer for accurate occlusion.
  • This method avoids surface mesh extraction, focusing on efficient rendering of sub-volumes.

Main Results:

  • The multi-volume renderer successfully avoids dropped frames at 90 frames per second, ensuring a comfortable VR experience.
  • The approach supports rendering over twenty individual volumes, demonstrating scalability for complex surgical cases.
  • Performance was evaluated across three distinct use cases and datasets.

Conclusions:

  • The proof-of-concept implementation validates the feasibility of VR-based surgical planning systems.
  • Dynamic manipulation of volumetric data is achievable without sacrificing rendering performance or user experience.
  • This technique enhances the potential of VR for complex surgical planning and visualization.