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Prototyping 'Typical Day': Building a Gamified Experience To Reflect Immigrant Challenges.
Diogo Martins1, Maria Joana Campos2, Marta Campos Ferreira1
1Faculty of Engineering of the University of Porto, Portugal, Porto, Portugal.
Journal of Immigrant and Minority Health
|June 9, 2025
Summary
This study developed "Typical Day," a gamified tool to simulate immigrant challenges and foster empathy. The serious game showed positive acceptance, offering an engaging educational experience to raise awareness about immigrant experiences.
Area of Science:
- Human-Computer Interaction
- Social Sciences
- Game Design
Background:
- Immigrant integration and public perception are significant societal challenges.
- Serious games offer innovative platforms for empathy-building and awareness campaigns.
- A gamified approach can effectively highlight the complexities of immigrant experiences.
Purpose of the Study:
- To design and develop a serious game prototype simulating challenges faced by immigrants.
- To foster empathy and improve attitudes toward immigrants among non-immigrant populations.
- To evaluate the usability and engagement of the gamified prototype.
Main Methods:
- User-centered design methodology.
- Iterative prototyping and usability testing involving both immigrants and non-immigrants.
- Development of interactive scenarios and decision-making processes within the game.
Main Results:
- The serious game "Typical Day" demonstrated positive usability and engagement.
- Participants found the game to be an educational tool balancing entertainment and information.
- Positive feedback from 45 non-immigrant participants indicated its potential for raising awareness.
Conclusions:
- The study successfully addressed a gap in gamified approaches to immigrant challenges.
- "Typical Day" shows promise as an educational tool for promoting attitude change.
- Further research is needed to assess the long-term impact on attitudes and behaviors.
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