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Social Foundations of Self I: Play and Game
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Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
Published on: October 6, 2020
Diogo Martins1, Maria Joana Campos2, Marta Campos Ferreira1
1Faculty of Engineering of the University of Porto, Portugal, Porto, Portugal.
This study developed "Typical Day," a gamified tool to simulate immigrant challenges and foster empathy. The serious game showed positive acceptance, offering an engaging educational experience to raise awareness about immigrant experiences.
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