Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Factors Influencing Attraction I: Proximity01:22

Factors Influencing Attraction I: Proximity

2
Proximity plays a fundamental role in shaping interpersonal attraction by increasing opportunities for interaction and fostering familiarity. Research consistently demonstrates that individuals are more likely to form social bonds with those who are physically closer to them, whether in residential settings, workplaces, or educational institutions. This effect is largely driven by the increased frequency of encounters, which facilitates the development of friendships and romantic...
2
Facial Feedback Hypothesis01:24

Facial Feedback Hypothesis

256
Charles Darwin proposed that facial expressions are an evolutionary adaptation for communication. He argued that these expressions are not influenced by culture but are universal across species. For example, a snarling expression with exposed teeth signals a threat in many animals, including humans. Darwin also suggested that displaying an emotion can intensify the feeling. Smiling, for example, could enhance one's sense of happiness. This idea laid the foundation for understanding the role...
256
Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

479
Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
479

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Subjective Evaluation of the Predictive Performance and Operability of a Two-Layer Regression-Based Texture Mixing System.

IEEE transactions on haptics·2026
Same author

Correction to "Analysis of Ionomer Distribution and Reaction Mechanisms on Polymer Electrolyte Fuel Cell Pt Catalysts Supported on Mesoporous Carbon under Various Humidity Conditions".

ACS applied energy materials·2025
Same author

[Development of an Information Aggregation System for a Multidisciplinary Team in Medical Education].

Nihon Hoshasen Gijutsu Gakkai zasshi·2025
Same author

Epidemiological Investigation of Unplanned Intensive Care Unit Admissions From the Operating Room After Elective Surgery: A Nationwide Observational Study in Japan.

Anesthesia and analgesia·2025
Same author

Dietary collagen peptides alleviate exercise-induced muscle soreness in healthy middle-aged males: a randomized double-blinded crossover clinical trial.

Journal of the International Society of Sports Nutrition·2023
Same author

Quantitative Assessment of Age-dependent Changes in Porphyrins from Fluorescence Images of Ultraviolet Photography by Image Processing.

Photodiagnosis and photodynamic therapy·2021

Related Experiment Video

Updated: Sep 19, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.4K

Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared

Genki Sasaki, Hiroshi Igarashi

    IEEE Transactions on Visualization and Computer Graphics
    |June 17, 2025
    PubMed
    Summary

    Avatar representation, particularly of a partner, significantly boosts social presence in shared virtual environments (SVEs). Haptic interaction alone is insufficient, but neither impacts task performance, highlighting the need for combined visual and haptic cues in remote collaboration.

    More Related Videos

    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
    10:14

    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

    Published on: May 10, 2024

    1.2K
    Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency
    08:01

    Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency

    Published on: October 28, 2020

    5.7K

    Related Experiment Videos

    Last Updated: Sep 19, 2025

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
    06:53

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

    Published on: March 1, 2017

    13.4K
    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
    10:14

    Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality

    Published on: May 10, 2024

    1.2K
    Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency
    08:01

    Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency

    Published on: October 28, 2020

    5.7K

    Area of Science:

    • Human-Computer Interaction
    • Virtual Reality
    • Collaborative Systems

    Background:

    • Shared Virtual Environments (SVEs) facilitate remote collaboration.
    • Understanding factors influencing social presence and task performance in SVEs is crucial.

    Purpose of the Study:

    • To investigate the interplay between haptic interaction and avatar representation in SVEs.
    • To determine their effects on social presence and task performance during dyadic collaboration.

    Main Methods:

    • Experiments involving participants performing a collaborative task with haptic feedback.
    • Four avatar conditions were tested: full, self-only, partner-only, and no avatars.
    • Measured social presence, task performance, and force effort.

    Main Results:

    • Partner avatar representation significantly enhanced social presence perception.
    • Haptic interaction alone did not fully achieve high social presence.
    • Neither avatar presence nor type affected task performance or force effort.

    Conclusions:

    • Avatar representation, especially of the partner, is key for social presence in SVEs.
    • Haptic interaction provides adequate task execution cues.
    • Integrating visual (avatar) and haptic modalities optimizes remote collaboration and social presence.