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Updated: Sep 18, 2025

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Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
Published on: January 26, 2024
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OURCADE: A Game to Solve Real-World Game Accessibility Puzzles
1Paul G. Allen School of Computer Science & Engineering, University of Washington, Seattle, Washington, USA.
Summary
OURCADE is a new game designed to help disabled gamers find accessible video games. It uses player engagement to build a wiki resource, improving game accessibility discovery for everyone.
Area of Science:
- Human-computer interaction
- Game studies
- Accessibility research
Background:
- Growing accessibility in video games contrasts with limited resources for disabled gamers.
- Existing game accessibility information is fragmented and difficult for players to find.
- Player communities are a potential source for crowdsourced accessibility data.
Purpose of the Study:
- To design a novel system for discovering and evaluating video game accessibility.
- To leverage player engagement for creating a crowdsourced game accessibility wiki.
- To explore the potential of social simulation role-playing games in addressing complex accessibility questions.
Main Methods:
- Design of OURCADE, a social simulation role-playing game.
- Utilizing player engagement mechanics to gather game accessibility information.
- Developing a wiki-based resource for curated accessibility data.
Main Results:
- OURCADE effectively engages players in contributing to a game accessibility knowledge base.
- The system demonstrates potential for creating a comprehensive and reliable resource.
- Player-driven data collection offers a scalable solution for accessibility information.
Conclusions:
- Social simulation games can be powerful tools for citizen science and accessibility research.
- OURCADE provides a viable model for improving game accessibility discovery for disabled gamers.
- Further research can expand on using games as platforms for addressing complex societal challenges.
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