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Trends and Techniques in 3D Reconstruction and Rendering: A Survey with Emphasis on Gaussian Splatting
Wenhe Chen1, Zikai Li1, Jingru Guo2
1School of Computer Engineering, Jiangsu University of Technology, Changzhou 213001, China.
Three-Dimensional Gaussian Splatting (3DGS) accelerates 3D shape estimation and novel view synthesis without neural networks. This review surveys 3DGS, its applications, and future research directions in computer graphics and 3D vision.
Area of Science:
- Computer Graphics
- 3D Vision
- Robotics
- Virtual and Augmented Reality
Background:
- Three-Dimensional Gaussian Splatting (3DGS) is a novel technique for rapid novel view synthesis.
- It enables real-time 3D shape estimation without relying on neural networks.
- 3DGS has gained significant traction across diverse fields like robotics and AR/VR.
Purpose of the Study:
- To provide a comprehensive systematic review of Three-Dimensional Gaussian Splatting (3DGS).
- To outline the historical development and recent advancements in 3D reconstruction and rendering.
- To identify current challenges and suggest future research avenues in 3D vision.
Main Methods:
- Literature survey focusing on 3D reconstruction and rendering techniques.
- Analysis of foundational and innovation-driven perspectives in 3DGS.
- Summary of common datasets and evaluation metrics used in the field.
Main Results:
- 3DGS offers accelerated rendering for novel view synthesis.
- The technique facilitates real-time 3D shape estimation, crucial for various applications.
- A review of existing literature, datasets, and metrics provides a foundational understanding of 3DGS.
Conclusions:
- 3DGS represents a significant advancement in real-time 3D vision and graphics.
- Further research is needed to address current challenges and unlock the full potential of 3DGS.
- This survey serves as a valuable resource for researchers in 3D reconstruction and rendering.
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