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Published on: October 6, 2016
[Rethinking Physical Activity for Active Cognitive Aging through Exergames: An Innovative Approach]
Néva Béraud-Peigné1, Pauline Maillot1, Alexandra Perrot2
1CIAMS, Université Paris Saclay, Orsay, France ; I3SP, Université Paris-Cité, Paris, France.
Abstract:
The aging of the French population raises new challenges. The search for effective interventions to preserve autonomy and to decrease the risk of physical and cognitive disorders represents a priority. Several studies have suggested that multidomain training involving physical, motor, and cognitive stimulation could benefit maintaining cognitive vitality. In particular, exergames, active video games, could be effective for training purposes. This narrative review aims to provide an overview of the effects of different types of stimulation (aerobics, muscle strengthening, complex motor skills, open activities, combined training) and associated mechanisms, focusing on active video games as well as a new generation of exergames assisted by an immersive and interactive wall. These new technologies are promising and motivational tools for multidomain training (i.e., physical, motor, cognitive) for older adults.
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