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[Rethinking Physical Activity for Active Cognitive Aging through Exergames: An Innovative Approach].

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Area of Science:

  • Gerontology
  • Neuroscience
  • Rehabilitation Science

Background:

  • The aging French population faces challenges in maintaining autonomy and preventing physical and cognitive decline.
  • Multidomain training combining physical, motor, and cognitive stimulation shows potential for preserving cognitive vitality.
  • Active video games (exergames) are emerging as effective tools for such training.

Purpose of the Study:

  • To review the effects of various stimulation types on cognitive vitality in older adults.
  • To explore the mechanisms behind these effects, with a focus on exergames.
  • To highlight novel immersive exergames for multidomain training.

Main Methods:

  • Narrative review of existing studies on physical, motor, and cognitive stimulation.
  • Focus on exergames, including traditional and immersive wall-assisted technologies.
  • Analysis of different training modalities: aerobics, muscle strengthening, complex motor skills, open activities, and combined training.

Main Results:

  • Multidomain training, particularly exergames, demonstrates potential benefits for cognitive vitality.
  • Various stimulation types (aerobics, strength, motor skills) contribute to positive outcomes.
  • Immersive exergames offer a promising, motivational approach for older adults.

Conclusions:

  • Exergames represent a promising and motivational tool for multidomain training in older adults.
  • These technologies can support the preservation of autonomy and reduce the risk of disorders.
  • Further research into immersive exergames can advance interventions for healthy aging.