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A toolbox for generating multidimensional 3D objects with fine-controlled feature space: Quaddle 2.0
Xuan Wen1,2, Leo Malchin3, Thilo Womelsdorf4,5,6
1Department of Psychology, Vanderbilt University, Nashville, TN, 37240, USA. xuan.wen@vanderbilt.edu.
This study introduces a Python toolbox for creating and controlling multidimensional 3D objects. This tool enhances visual research and game development by enabling efficient, customizable 3D object generation.
Area of Science:
- Computer Vision
- Human-Computer Interaction
- Cognitive Science
Background:
- Generating and controlling multidimensional 3D-rendered objects is crucial for vision research and gaming.
- Existing methods face challenges in parametric control and efficient object generation.
Purpose of the Study:
- To present a novel Python toolbox for the parametric control and efficient generation of multidimensional 3D-rendered objects.
- To enable fine-tuning of object features and control over object similarity for research applications.
Main Methods:
- Developed a toolbox defining objects as multidimensional feature vectors with adjustable dimensions (primary, secondary, accessory).
- Integrated the toolbox with Blender for object creation and Python scripting for fine-tuning.
- Utilized the gaming engine Unity to embed generated objects in a 3D-rendered augmented reality environment for a sequence learning task.
Main Results:
- The toolbox allows for gradual morphing of features across multiple dimensions.
- It enables precise control over feature similarity between generated objects.
- Automated generation of multiple objects in 3D and 2D formats is supported.
Conclusions:
- The toolbox provides efficient generation of multidimensional objects with fine-grained feature control.
- It facilitates the creation of objects with controllable similarity, beneficial for visual cognitive research.
- The system is suitable for developing immersive visual environments and augmented reality applications.
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